Saturday, November 9, 2013

Texts and Technologies: Entry #3



The Role of Perceived User-interface Design in Continued Usage Intention of Self-paced e-Learning Tools


Cho, V., Cheng, T.C.E., & Lei, W.M.J. (2009). The role of perceived user-interface design in continued usage intention of self-paced e-learning tools. Computers and Education 53: 216-227. doi: 10.1016/j.compedu.2009.01.014

In this quantitative study, Cho, Cheng, and Lei investigate the impact of perceived user-interface design (PUID) on the perceived usefulness (PU) of e-learning technologies in order to predict the continued usage intention (CUI). 

Situating their study in the field of Human Computer Interactions (HCI), Cho, Cheng, and Lei identify the importance of understanding user-interface design (UID) to contribute to the still-maturing field of HCI. Defining interface as “a point of contact that enables interaction between user and system” (p. 216), they argue the importance of understanding how effective UID can facilitate HCI. 

Through a literature review, Cho, Cheng, and Lei establish a need for generalized research on PUID. The majority of current research, they illustrate, has focused primarily on case studies of particular interface designs and techniques using an experimental approach to gauge user reactions. Only a small percentage of studies have conducted extensive surveys and described the more general influence of PUID on information technology systems.

To address the need for a more generalized description of the impact of PUID on CUI, they focus on e-learning technologies because of the importance of interface design in education. Good user interface design, they argue, can increase motivation by providing control while poor design impairs students’ overall motivation (p. 217). As a result, the quality of education software is directly related to the quality of the interface (p. 217).

To assess the impact of PUID on CUI, Cho, Cheng, and Lei designed a 27-item survey to test a series of hypotheses: 

H1: Perceived user-interface design has a positive effect on perceived usefulness

H2: Perceived functionality mediates the impact of perceived user-interface design on perceived usefulness

H3: Perceived user-interface design as a positive effect on perceived ease of use

H4: Perceived system support mediates the impact of user-interface design on perceived ease of use

H5: Perceived ease of use has a positive effect on perceived usefulness

H6: Perceived usefulness has a positive effect on continued usage intention

H7: User satisfaction has a positive effect on continued usage intention.

Cho, Cheng, and Lei surveyed a random sample of 100 Hong Kong university students using a 27-item questionnaire to assess PUID (perceived user-interface design), PSS (perceived system support), PF (perceived functionality), PEOU (perceived ease of use), PU (perceived usefulness), USat (user satisfaction), and CUI (continued usage intention). Responders rated their satisfaction with e-learning technologies and continued usage intention above 3.0 (on a 5-point Likert scale), indicating a positive overall user satisfaction rating.

Using correlational and regression statistical analyses, Cho, Cheng, and Lei found statistically significant correlations to support each of the seven hypotheses. They conclude that their findings corroborate with previous findings on the influential role of perceived user-interface design on continued use of technology. Additionally, this influential relationship is not direct—rather it is mediated by perceived functionality and perceived system support while perceived usefulness and user satisfaction serve as indicators for continued use.

This study offers an additional approach to considering user interface design and usability. In class, we have focused on the graphic and rhetorical nature of interface design. This study helps to further our understanding of the complexity of the relationship, especially in light of our focus on interactivity as described by Porter, Carnegie, and Bolter and Grusin.

This study also contributes to my research on Blackboard. While this study targets the perceived user-interface design and continued usage of self-paced e-learning technologies, the findings are applicable to my understanding of how Blackboard’s design encourages or discourages participation. Additionally, it provides another approach for analysis as well as a language for discussing the interactions and design of Blackboard.

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